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Powered by Microgaming, Dino Might has five reels and twenty-five paylines and is inspired by creatures that wandered the Earth 65 million years ago - dinosaurs. The game's visuals are hardly contemporary, however considering the game's theme this should not be considered an issue.
How to play Dino Might
Before players head back in time to the Jurassic and Triassic eras, they should adjust their game settings.
Symbols in Dino Might
Rather than using number and letters for symbols, Dino Might uses vividly coloured fauna, various dinosaurs, and some artistic ideas for the remaining special symbols, for example, a fly trapped in amber.
The six different types of plants and five different dinosaurs are a diplodocus, a triceratops, a tyrannosaurus rex, a diplodocus and a made up yet aptly named dinosaur called triggersaurus. The Dino Might logo is the game's wild symbol that doubles any wins it aids in creating create. The triggersaurus and the amber fossil both trigger the bonus features.
Bonus Features in Dino Might
Landing three, four or five of the amber fossil scatter symbols anywhere along the reels with trigger the Match Bonus mini-game.
Players are presented with a grid from where they must keep selecting squares until they have unearthed four matching fossils.
Landing three, four or five of the triggersaurus symbols will activate the Reel Bonus, whereby players are required to pick one of the triggersaurus icons to receive a coin prize. This bonus, although easy to win, is very brief and thus not high in the entertainment stakes.
Dino Might's visuals are hardly compelling to the human eye, but that doesn't mean players should give this game a miss. The bonus features are brief however they do provide some exciting wins to keep players engaged. Punters with interest in Palaeontology will nether-less love this game!
Words: David Bailey-Lauring