Hall of the Mountain King is a five reel, twenty payline troll-fantasy-themed game that is highly volatile and is packed with features including multipliers up to x5, free spins, whirling winds and increasing multipliers that can go up to x15.
How to play the Hall of the Mountain King
Before players can go on their fantasy-themed adventure, they will need to learn how to adjust their game settings:
Coin denominations are set by clicking the Total Bet section, and you can use the up and down arrows to increase and decrease your total bet. The amount a player selects will determine their total bet per spin.
Hitting spin will begin to turn the reels in motion
Players can use the autoplay feature and set up to a maximum 1000 auto spins with advanced settings
Slot features of Hall of the Mountain King
The Hall of the Mountain King has some excellent features to keep players entertained on each turn, including a Multiplier Meter, a Bonus Meter, Stacked Wilds, Free Spins that occur in three stages, and a Free Spins Smashing Blocks Bonus.
Each wild icon in the game will activate one multiplier with the maximum highest multiplier reaching a nice x15 bonus, activating each time a player forms a winning combination.
All wins will be multiplied by the highest activated multiplier, and these can rise when they occur in the free spins bonus. The precise value of the multiplier varies on how many Wilds land on a reel and with the Wilds being stacked players are guaranteed bigger multipliers.
Available during the free spins (explained below) and will be available during the first two stages as follows:
During stage 1 it contains Symbol Upgrade blocks
During stage 2 it provides Whirling Wild blocks
Free Spins Bonus
These are the main bonus attraction of Hall of the Mountain King, and they are separated into three different stages. Landing three of the Bonus Symbols activates the Free Spins, and each of the free spins have a unique feature:
Stage 1 - When a Symbol Upgrade block gets smashed its corresponding low win symbol will be removed from the reels. This is then replaced with stacks of the next high win symbol. If the top block is smashed, players will advance to the next stage.
Stage 2 - When a Whirling Wild block is demolished, the Whirling Wilds inside the block will be collected above the reels. A maximum of six Whirling Wilds can be obtained. Once again if the top block gets smashed, players will advance to the next stage.
Stage 3 - All collected Whirling Wilds will drop into random positions and turn into Wild Symbols during this stage. This stage will automatically end after three spins when all Whirling Wilds have dropped on to the reels, plus stopping the Free Spins Bonus.
Smashing Blocks Free Spins Bonus
Should the block smashing occurs during the free spins round then the following happens:
During each turn, a bonus block is indicated, in succession from bottom to top
On any win, or if the top bonus block is reached, the King will smash the indicated bonus block, triggering its feature
Randomly, the Mountain King will also shatter the bottom multiplier block, incrementing all multipliers
If the top bonus block is crushed, the game progresses to the next stage as explained above
Overall, the Hall of the Mountain King has real potential. Bonus features aside, and the stacked wilds can give players plenty of opportunities to hit some pretty big wins alongside a very innovative and entertaining game.
Words: David Bailey-Lauring